Edgar Allan Poe says, “They who dream by day are cognizant of many things which escape those who dream only by night.”
The perception of the word “imagination” and its association with the public education system may seem too many employed in the creative industries as an oxymoron. This lecture is an overview of how to create mechanisms that provide a culture of creative technical methods that produce an imaginative student.
Here is an overview of some of those techniques employed:
I work at a Career Technology Education Center in the Salem Keizer K12 public School district. This program that gives High School students an Academic Foundation along with hands-on experience technical skills in a number of different tracks, from building construction, auto-body repair to video, animation and game design. A student who signs up for these different track options has the opportunity to realize their career mobility after they graduate. They realize that higher education is not the only option and that further education is an option that goes hand in hand with a technical career.
The mantra for many decades from High school teachers has been, ‘Go to college and get a bachelor’s degree.’ I will be addressing how there are crucial alternatives, options or combinations of technical Career and Academia. How are classical art drawing skills in the fine arts still applicable to the industry feasible for a professional career option?
Traditional fine art drawing skills complement the technological skills required for commercial application of digital image creation that are ubiquitously required by industry. Digital assets created using these skills are essential for creating video games, animation, cinema as well as architectural and mechanical visualizations. These multi-billion dollar industries are in constant need of talent to produce high tech imagery for a multitude of targets.
I discuss how the curriculum works in tandem with a production pipeline structure that mirrors animation and game studios. I will be talking about how all of these processes integrated into a junior and senior high school curriculum and how projects are decided upon.
The first-year curriculum is designed to teach basic skill sets required to create digital assets and enable rudimentary skills which provide the broadest qualifications from basic employability. Students who wish to pursue more specialized skill development can do so in the second year. Their basic skillset mastery incentivizes students to pursue excellence so they can matriculate to training that is more specialized and more technically ambitious projects, for second-year students, their personal goals and priorities drive a good segment of project selection.
I will be revealing how the relationship with local industries and their needs match the developing skillsets of CTEC Tracks.
‘In order to communicate imagination, exercising technical skills based on classical principles have a universal language to speak globally.’
Graham attended the University of Ulster in Belfast, where he obtained his Bachelor of Arts majoring in illustration and animation. Next worked as Co-Director for the Northern Ireland Film Council on a short animated feature. From there to the Disney Institute in Orlando, Florida 1995 as an animation instructor States and worked there for 4 years.
Graham moved back to Ireland but continued to work for another US company, NewTek Inc, and French distributor based in Bordeaux, France marketing 3D Digital software for Animation and visual effects. Graham eventually left NewTek and worked on film content for 16 century LLC, producers of Tim’s Vermeer while living in San Antonio, Texas up until June of 2016.
He is currently working on his MFA, while working as a full time as lead Instructor teaching Video, Animation and Game Design in Salem Keizer District, Oregon at the Career Technical Education Center. This also involves designing curriculum and leading a team to integrate academic content into the technical content of the program.
He likes to dabble with paint from time to time plus has a habit of doodling on napkins. Has been known to draw on linen napkins at restaurants.